Bootstrap the per-user Python venv from the wrapper

The Project Manager GUI does not set up O3DE's Python venv itself; it only
errors ("Missing python venv file .../pyvenv.cfg") when it's absent, which
cascades into "Failed to get engine info" / "Failed to initialize". Nothing
was running get_python.sh on launch.

The wrapper now runs python/get_python.sh when python.sh reports the venv is
missing/stale. get_python.sh downloads Python, creates the venv under the
writable ~/.o3de, and installs the o3de CLI from the prebuilt sdist. It is
idempotent and self-heals a half-built venv (venv creation uses --clear).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-16 03:04:52 +02:00
parent 3146cab449
commit d83526cbf0
2 changed files with 27 additions and 4 deletions
+7 -4
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@@ -127,10 +127,13 @@ These were confirmed by inspecting the v26.05 package (`opt/O3DE/26.05/…`):
engine compiles project code at runtime. Those live in the SDK. Users therefore
pull the SDK runtime (larger than Platform) on install — Flatpak does this
automatically from Flathub.
- **Python is per-user, not baked in.** On first launch O3DE downloads its Python
runtime and builds a venv under `~/.o3de` (writable), pip-installing its deps
there. The build does **not** bundle Python — the venv is keyed to the user's
home path, so it can only be created at runtime.
- **Python is per-user, not baked in.** O3DE needs a Python venv under `~/.o3de`
(writable), keyed to the engine path, so it can only be created at runtime — the
build can't bundle it. The Project Manager GUI does **not** create it itself, so
the wrapper (`o3de-wrapper.sh`) runs `python/get_python.sh` on launch when the
venv is missing or stale. The **first launch downloads Python and can take
several minutes with no window on screen** — that's expected; subsequent launches
are instant. (cmake, which `get_python.sh` needs, comes from the Sdk runtime.)
- **The o3de CLI install (read-only `/app`).** On first launch O3DE installs its
own `o3de` CLI from `scripts/o3de` into the per-user `~/.o3de` venv. By default
`python/get_python.sh` does an *editable* install (`pip install -e`), which
+20
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@@ -27,4 +27,24 @@ fi
# Make libraries that sit next to the binary discoverable too.
export LD_LIBRARY_PATH="$(dirname "$O3DE_BIN"):${LD_LIBRARY_PATH}"
# Bootstrap O3DE's per-user Python venv if needed. The Project Manager GUI does
# NOT set this up itself - it just errors out ("Missing python venv file ...") if
# the venv is absent. So we ensure it here. python.sh exits non-zero when the
# venv for this engine is missing/stale; get_python.sh then downloads Python,
# creates the venv (~/.o3de/Python, writable) and installs the 'o3de' CLI from
# the prebuilt sdist. It is idempotent and self-healing (recreates a broken venv
# with --clear). cmake, needed for the engine-id calc, ships in the Sdk runtime.
PYTHON_SH=$(find "$O3DE_ROOT" -type f -path '*/python/python.sh' 2>/dev/null | head -n 1)
GET_PYTHON=$(find "$O3DE_ROOT" -type f -path '*/python/get_python.sh' 2>/dev/null | head -n 1)
if [ -n "$GET_PYTHON" ]; then
if ! "$PYTHON_SH" --version >/dev/null 2>&1; then
echo "O3DE: setting up the per-user Python environment." >&2
echo "O3DE: first launch downloads Python and can take several minutes..." >&2
if ! "$GET_PYTHON"; then
echo "error: O3DE Python setup failed (see the log above)." >&2
exit 1
fi
fi
fi
exec "$O3DE_BIN" "$@"